Oh Buoy! shields the apps that eat your day. Spend a few minutes on something that builds you up, and they open right back up. No lockout, no guilt. A way out that's always there.
Coming soon to iPhone.
in your balance
Screen-time tools cluster at two extremes. One group takes the phone away: a hard block, a physical key, a locked schedule. The other leaves the phone alone and tries to make good behaviour feel rewarding somewhere else. Both work until the moment you're frustrated or unmotivated, and that's the moment the category keeps losing.
A block you set in advance and then have to live with. Enforcement is the whole product.
When you need your phone back there's no path except switching the tool off, so relapse is total and uninstalling is the only exit.
A reward for staying away. Charming, and entirely voluntary.
Nothing on the phone changes. The tree dies, you scroll anyway, and the habit is untouched.
Distracting apps are shielded when your balance is empty, and minutes spent on something that builds you up open them again.
Enforcement and a way out, in the same product.
Every block Oh Buoy! puts up states the way out before it states the limit. The exit is always available and it always costs you something worth doing: ten minutes of reading, a language lesson, a run, or simply putting the phone down. If you slip, you haven't failed. You pay.
“Read for 10 minutes and you'll have 10 more to spend.”
Blockers get uninstalled when the craving gets too much. A tool that answers the craving with a price instead of a refusal mitigates that uninstall moment.
The currency is time spent on something better. You don't just scroll less; you build the good habit that funds the scrolling.
One currency: minutes. Earn them by doing something that builds you up, spend them on the apps that eat the day. Everything else (the caps, the shield, the balance on your home screen) exists to keep that exchange honest.
A minute in a beneficial app, like Kindle, Duolingo and others on the list, earns a minute of social media time.
15 minutes per active session. One stretch inside a beneficial app earns at most 15 minutes, so leaving Duolingo open all afternoon is worth nothing after the first quarter hour.
60 minutes held at any one time. The balance can't exceed an hour, and screen-off minutes count toward the same ceiling, so banked time can never fund a whole evening.
The design intervenes at two levels at once. The first reduces screen time today. The second changes what you reach for tomorrow.
With an empty balance the chosen apps are shielded and stay shielded. This is the direct, measurable effect: fewer minutes on the apps you named as the problem.
Because the only way to unlock is to open something better, the idle-hand reflex is repeatedly pointed at reading or learning. The habit, not the limit, is what lasts.
Screen-time apps look like software that disapproves of you: grey dashboards, red warnings, charts of your own failure. Oh Buoy! is built as a small world instead: a sea, a lifebuoy, and a character that belongs to you. It should look like a game you're winning, not a lock on a door.
“Oh Buoy!” is a pun that earns its keep. The buoy is the lifeline the product actually offers, and the exclamation mark sets the register: warm, a little silly, never preachy. The name tells you what the app does before a single screen loads.
The mark carries the same double duty. The ring around the buoy is the minutes meter, so the logo is also the most functional element on the home screen.
Every user builds an avatar called a Floatie, and it's theirs to shape: face, head, body, accessory and the float it rides on. The Floatie is what the product rewards, what appears on your home screen next to the balance, and what you'll eventually show to someone else.
The earning mechanic, the shield, the balance, and Floatie creation.
Small social circles where balances and streaks are visible to the people who agreed to keep you honest.
New parts to collect, so your avatar keeps growing with the habit.
Oh Buoy! is on its way to iPhone. Be first in line when it launches.
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